The M-Series consoles and PC software have a really great feature for programming complex fixtures. Many LED fixtures utilize multiple cells or pixels contained within a single fixture instance. On many console systems you have to program each part as an individual fixture. However, the M-Series allows you to utilize Multi-Part Fixtures to aid in patching and programming these types of fixtures.
When you patch a Mulit-Part fixture, the fixture ID controls the overall fixture and each individual cell is assigned a point number.
So if you patch an LED strip light as fixture 401 the software will give you fixtures 401, 401.1, 401.2, 401.3, 401.4, 401.5, and 401.6. Fixture 401 is the entire fixture and the point numbers are each of the cells. You can then use these numbers when programming and select just the portion of the fixture you need.
However the M-Series software does much more to assist you with Multi-Part fixtures. For instance, it intelligently knows that if you select the master (401) at full then all the cells will go to full along with the master. Also if you use the Grouping button in the Fixture Center then you can change to a Block Mask value to allow the next/back keys to jump between each entire fixture. Additionally if you use the Slice function you can make quick fixture selections of specific cells within a range of fixtures. With these tools and many others, programming of multi-cell fixtures becomes a breeze on M-Series controllers!
The Multi-Part fixture functionality of the M-Series is useful with many different types of fixtures including Aura, Aura XB, and Quantum Wash as well as many strip lights and other multi-pixel units.
For more details about M-Series Multi-Part Fixtures consult the user manual and watch this video:
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